Skull and Bones: A Candid Assessment from a Player’s Perspective

Having delved into the beta and subsequently subscribed to Ubisoft+, I’ve had the opportunity to form some candid opinions about Skull and Bones. Here’s where I stand:

Firstly, let’s address the elephant in the room – Skull and Bones isn’t exactly what I’d call a true pirate game. While we engage in familiar piratical activities like hoisting the black flag, plundering ports, and engaging in ship-to-ship combat, our actions lean more towards the ruthless tactics of Reavers rather than the swashbuckling charm of traditional pirates. True pirates would seize what they needed and only resorted to violence when necessary, often with an eye towards recruitment or building notoriety.

Next, let’s talk about its resemblance to EVE Online, albeit in a watered-down form. The lack of a player-driven economy and the limited scope of activities beyond ship-based interactions draw parallels to EVE. Each ship in Skull and Bones specializes in specific weapon types, mirroring EVE’s ship customization mechanics. While you can equip a sloop with a repair gun or a demi cannon, it’s more effective to utilize weapons like bombard or torpedoes, akin to optimizing ship loadouts in EVE.

Now, onto ship speeds – a point that’s puzzled many players. It’s common knowledge that smaller ships should possess greater speed and maneuverability compared to larger vessels. Even Disney’s “Curse of the Black Pearl” accurately portrayed this concept (recall the scene where the Interceptor outruns the Dauntless). So why, pray tell, is my Bedar slower than a Hulk? It’s a baffling inconsistency that detracts from the game’s realism.

Despite these criticisms, I must admit that I find enjoyment in Skull and Bones. However, one aspect that’s starting to wear thin on me is the monotonous helm pickup loop. I’d much prefer the challenge of defending or reclaiming a settlement, with P8 production halted until the issue is resolved. Nevertheless, there’s still plenty to keep me engaged. My current focus revolves around exacting revenge on every rogue and privateer I encounter with my formidable Brig 11 – a stark contrast to my humble Sloop days just a week ago. It’s safe to say that I’ve come a long way since then.

In conclusion, while Skull and Bones may not fulfill every expectation of a pirate game and exhibits some questionable design choices, there’s still an undeniable allure to its gameplay. With a few refinements and additions, it has the potential to evolve into something truly remarkable. For now, though, I’ll continue to navigate the high seas, plundering and pillaging with gusto – Accumulate more Skull and Bones Items and Skull and Bones Silver, contact me if you need them.