Diablo 2 Resurrected Charms

Similar to Jewels, Charms are also small items that are placed into a character’s inventory to offer a stable and passive benefit. Charms help boosts Recovery Time, Inflicted Damage, HP (Hit Points), Resistance, and Magical Findings. Grand Charms can also help by offering +1 to the entire skill tree. Charms can be either Unique or Magical, which means there are no Crafted, Set, or Rare Charms.

The inventory space devoted to Charms is dependent upon the player’s goals. Players who PVP fill their entire inventory with Charms as they want every bit of the bonus from it, and leave the dropped loots. Magic Finders also use a lot of Charms, but they do save some space for the retrieved findings. Players who level also have good use of charms as they come across them and replace them as their character grows in levels.

Small Charms

Charms only require 1×1 inventory space of the characters, and due to their small size, they are quite useful to make up for the shortcomings in the equipment. They are an excellent way to add HP, Resistance, and Damage, and it’s easier to locate two small Charms with better Modifiers than a single large Charm. Similarly, three small Charms beat out the benefits of a single grand Charm.

However, there are Modifiers that spawn only on the large Charms, and not on the smaller ones. For instance, +1 to a skill tree on Grands. Also, small Charms can add more ‘Magic Find’ than large or grand Charms/per inventory space.

Magic Prefixes

Following are the Prefixes that can spawn on a Charm, and the bonuses stack with the Suffix of a similar type. The ‘Level Required for Bonus’ and ‘Bonus’ will be denoted with (1) and [1], respectively.

Defense

Stout offers +1-8 Defense with levels (1) 1 [100-200]. Burly offers +15-20 Defense with levels (28). Stalwart offers +20-30 Defense with levels (40).

Base Damage

Red offers +1 Maximum Damage with levels (90), and Jagged offer +1 Maximum Damage with levels (90).

Stamina

Rugged offers +4-16 Maximum Stamina with levels (1) 4-8 [9-16].

Attack Rating

Bronze offers a +2-12 Attack Rating with levels (1) 2-4 [6-12]. Iron offers a +13-24 Attack Rating with levels (31). Steel offers a +25-36 Attack Rating with levels (49). Fine offers +10-20 Attack Rating and+1-3 Maximum Damage with levels (21).

Mana

Lizards offer +1-7 Mana with levels (12). Snakes offer +8-12 Mana with levels (24). Serpents offer +13-17 Mana with levels (40).

Overall Resistances

Shimmering offers Overall Resistance of +3-5% with levels (25)

Elemental Resistances –

Cold Resistance

Azure offers Resist Cold +3-5% with levels (1). Lapis offers Resist Cold +6-7% with levels (10). Cobalt offers Resist Cold +8-9% with levels (20). Sapphire offers Resist Cold +10-11% with levels (32).

Fire Resistance

Crimson offers Resist Fire +3-5% with levels (1). Russet offers Resist Fire +6-7% with levels (10). Garnet offers Resist Fire +8-9% with levels (20). Ruby offers Resist Fire +10-11% with levels (32).

Lightning Resistance

Tangerine offers Resist Lightning +3-5% with levels (1). Ocher offers Resist Lightning +6-7% with levels (10). Coral offers Resist Lightning +8-9% with levels (20). Amber offers Resist Lightning +10-11% with levels (32).

Poison Resistance

Beryl offers Resist Poison +3-5% with levels (1). Viridian offers Resist Poison +6-7% with levels (10). Jade offers Resist Poison +8-9% with levels (20). Emerald offers Resist Poison +10-11% with levels (32).

Elemental Damage –

Cold

Snowflake offers +1-2 Minimum and +2-4 Maximum Cold Damage for 1 second with levels (27). Shivering offers +3-4 Minimum and +5-8 Maximum Cold Damage for 1 second with levels (42). Boreal offers +5-7 Minimum and +9-14 Maximum Cold Damage for 1 second with levels (66). Hibernal offers +8-10 Minimum and +15-20 Maximum Cold Damage for 1 second with levels (99).

Fire

Ember offers +1 Minimum and +2-3 Maximum Fire Damage with levels (21). Smoldering offers +2-3 Minimum and +4-10 Maximum Fire Damage with levels (40). Smoking offers +4-9 Minimum and +11-19 Maximum Fire Damage with levels (64). Flaming offers +10-19 Minimum and +20-29 Maximum Fire Damage with levels (89).

Lightening

Static offers +1 Minimum and +6-11 Maximum Lightning Damage with levels (23). Glowing offers +1 Minimum and +12-24 Maximum Lightning Damage with levels (41). Arcing offers +1 Minimum and +25-43 Maximum Lightning Damage with levels (69). Shocking offers +1 Minimum and +44-71 Maximum Lightning Damage with levels (90).

Poison

Septic offers +6 Poison Damage over 2 Seconds with levels (18). Foul offer +9 Poison Damage over 2 Seconds with levels (39). Toxic offer +18 Poison Damage over 2 Seconds with levels (63). Pestilent offer +24 Poison Damage over 2 Seconds with levels (88).

Magic Suffixes

Base Damage

The craftsmanship offers +1 Maximum Damage with levels (85).

Faster Hit Recovery

Balance offers 5% Fast Hit Recovery with levels (29).

Gold From Monsters

Greed offers 5-10% More Gold with levels (15).

Magic Find

Fortune offers a 3-5% better chance of obtaining magic items with levels (18), and Good Luck offers a 6-7% better chance of obtaining magic items with levels (33).

Life

Life offers +5-10 Life with levels (14). Sustenance offers +11-15 Life with levels (17). Vita offers +16-20 Life with levels (39)

Strength

Strength offers +1-2 Strength with levels (5) 1 [2].

Faster Run/Walk

Inertia offers 5% Faster Run/Walk with levels (36).

Elemental Damage

Blight, Venom, Pestilence, and Anthrax offer +3, +6, +8, and +50 Poison Damage over 2 seconds with levels (9), (20), (32), and (44), respectively.

Large Charms

Large charms require 2×1 inventory space of a character, and they are generally less useful in terms of a benefit than small or grand Charms. They can’t achieve the highest Modifiers levels on grands (For instance, +1 to a skill tree), but they are often twice as good as small Charms.

Magic Prefixes

Defense

Stout offers +2-12, Burly offers +13-30, and Stalwart offers +30-60 Defense with levels (1) 2-3 4-6 [8-12], (26) 13-18 [20-30], and (38) 30-40 [45-60], respectively.

Base Damage

Red, Sanguinary, Jagged, and Forked offers +1, +2, +1, and +2 to Maximum Damage with levels (30), (60), (33), and (52), respectively.

Stamina

Rugged offers +8-32 Maximum Stamina with levels (1) 8-16 17-25 [26-32].

Attack Rating

Bronze offers +4-25 Attack Rating, Iron offers +39-51 Attack Rating, Steel offers +52-64 Attack Rating, Fine offers +10-20 Attack Rating & +1-3 Maximum Damage, and Sharp offers +21-48 Attacking Rating & +4-6 Maximum Damage with levels (1) 4-8 6-12 [13-25], (25) 26-38 [39-51], (43) 52-64 [65-77], (19), and (28), respectively.

Magic Find

Lucky offers a 1-6% better chance of obtaining magic items with levels (34) 1 2-3 [4-6].

Mana

Lizard’s offer +2-12, Snake’s offer +13-23, and Serpent’s offer +24-34 Mana with levels (1) 2-4 5-7 [8-12], (23) 13-18 [19-23], and (41) 24-29 [30-34], respectively.

Overall Resist

Shimmering offers Overall Resistance of +3-8% with levels (17) 3-5 [6-8]

Elemental Resist

Russet offers +8-10% Fire Resist, Garnet offers +11-12% Fire Resist, Ruby offers +13-15 Fire Resist, Tangerine offers +4-7 Lightning Resist, Ocher offers +8-10% Lightning Resist, Coral offers +11-12% Lightning Resist, Amber offers +13-15% Lightning Resist, Beryl offers +4-7% Poison Resist, Viridian offers +8-10% Poison Resist, Jade offers +11-12% Poison Resist, and Emerald offers +13-15% Poison Resist with levels (1), (16), (25), (35), (1), (16), (25), (35), (1), (16), (25), (35), (1), (16), (25), and (35).

Elemental Damage

Septic offers +3 Poison Damage Over 2 Seconds. Envenomed offers +9 Poison Damage Over 2 Seconds. Toxic offer +18 Poison Damage Over 2 Seconds. Pestilent offers +36 Poison Damage Over 2 Seconds. Snowflake offers +2-3 Minimum and +3-5 Maximum Cold Damage. Shivering offers +4-5 Minimum and +6-10 Maximum Cold Damage. Boreal offers +6-10 Minimum and +11-20 Maximum Cold Damage. Hibernal offers +11-15 Minimum and +21-30 Maximum Cold Damage. Ember offers +1 Minimum and +2-3 Maximum Fire Damage. Smoldering offers +2-3 Minimum and +4-12 Maximum Fire Damage. Smoking offers +4-9 Minimum and +13-27 Maximum Fire Damage. Flaming offers +10-27 Minimum and +28-43 Maximum Fire Damage. Static offers +1 Minimum and +5-9 Maximum Lightning Damage. Glowing offers +1 Minimum and +10-26 Maximum Lightning Damage. Arcing offers +1 Minimum and +27-58 Maximum Lightning Damage. Shocking offers +1 Minimum and +59-90 Maximum Lightning Damage.

Magic Suffixes

Base Damage

Craftmanship offers +1 and Quality offers +2 Maximum Damage with levels (26) and (56), respectively.

Dexterity

Dexterity offers +2-5 Dexterity with levels (3) 2-3 [4-5].

Strength

Strength offers +2-5 Strength with levels (3) 2-3 [4-5].

Faster Hit Recovery

Balance offers 8% Faster Hit Recovery with levels (19).

Gold Find

Greed offers +5-22% Extra Gold from Monsters with levels (1) 5-10 [11-22].

Life

Life, Subsistence, and Vita offers +6-15, +16-25, and +26-35 Life with levels (1) 6-10 [11-15], (26) 16-20 [21-25], and (58) 26-30 [31-35], respectively.

Faster Run/Walk

Inertia offers 5% Faster Run/Walk with levels (24).

Elemental Damage

Blight offers +3 Poison Damage Over 2 Seconds. Venom offers +6 Poison Damage Over 2 Seconds. Pestilence offers +9 Poison Damage Over 2 Seconds. Anthrax offers +12 Poison Damage Over 2 Seconds. Frost offers +1 Minimum and +2-3 Maximum Cold Damage. Icicle offers +2 Minimum and +4-5 Maximum Cold Damage. Glacier offers +3 Minimum and +6-8 Maximum Cold Damage. Winter offers +4-6 Minimum and +9-12 Maximum Cold Damage. Flame offers +1 Minimum and +2 Maximum Fire Damage. Fire offers +2 Minimum and +3-5 Maximum Fire Damage. Burning offers +3-5 Minimum and +6-11 Maximum Fire Damage. Incineration offers +6-10 Minimum and +12-17 Maximum Fire Damage. The shock offers +1 Minimum and +3-5 Maximum Lightning Damage. Lightning offers +1 Minimum and +6-13 Maximum Lightning Damage. Thunder offers +1 Minimum and +14-25 Maximum Lightning Damage. Storms offers +1 Minimum and +26-38 Maximum Lightning Damage.

Grand Charms

Grand Charms require 1×3 of the character’s inventory space, and they can’t be compared to either small or large Charms in terms of their Modifiers. However, the fact that it offers +1 to the skill tree mods only appears on Grand Charms and makes them be quite sought-after by the in-game players.

Magic Prefixes

Defense

Stout offers +3-12 Defense with levels (1) 3-5 6-9 [10-12]. Burly offers +13-30 Defense with levels (17) 13-15 16-22 [23-30]. Stalwart offers +33-100 Defense with levels (32) 33-40 44-50 [60-100].

Base Damage

Red offers +1 To Minimum Damage. Sanguinary offers +2 To Minimum Damage. Bloody offers +3 To Minimum Damage. Jagged offers +1 To Maximum Damage. Forked offers +2 To Maximum Damage. Serrated offers +3 To Maximum Damage.

Stamina

Rugged offers +12-50 Maximum Stamina. Bronze offers a +6-42 To Attack Rating. Iron offers a +43-87 To Attack Rating. Steel offers a +88-132 To Attack Rating. Fine offers +10-48 To Attack Rating and +1-6 Maximum Damage. Sharp offers +49-76 To Attack Rating and +7-10 Maximum Damage.

Lucky offers a +1-12% Better Chance of Obtaining Magic Items with levels (21) 1-4 5-7 [8-12].

Magic Find

Mana

Lizard’s offers +3-20 Mana with levels (1) 3-7 8-13 [14-20]. Snake’s offers +21-39 Mana with levels (19) 21-26 27-33 [34-39]. Serpent’s offers +40-59 Mana with levels (37) 40-46] (43) 47-52 [53-59].

Elemental Resists

Shimmering offer All Resistances +3-15%. Azure offers Resist Cold +7-15%. Lapis offer Resist Cold +16-20%. Cobalt offers Resist Cold +21-25%. Sapphire offer Resist Cold +26-30%. Crimson offer Resist Fire +7-15%. Russet offers Resist Fire +16-20%. Garnet offers Resist Fire +21-25%. Ruby offers Resist Fire +26-30%. Tangerine offer Resist Lightning +7-15%. Ocher offer Resist Lightning +16-20%. Coral offers Resist Lightning +21-25%. Amber offers Resist Lightning +26-30%. Beryl offer Resist Poison +7-15%. Viridian offers Resist Poison +16-20%. Jade offer Resist Poison +21-25%. Emerald offers Resist Poison +26-30%.

+1 Skill Tree

Fletcher’s offers +1 Amazon Bow and Crossbow Skills. Acrobat’s offers +1 Amazon Passive Skills. Harmonist’s offers +1 Amazon Javelin and Spear Skills. Burning offers +1 Sorceress Fire Skills. Sparking offers +1 Sorceress Lightning Skills. Chilling offers +1 Sorceress Cold Skills. Hexing offers +1 Necromancer Curses. Fungal offers +1 Necromancer Poison and Bone Spells. Graverobber’s offers +1 Necromancer Summoning Spells. Lion Branded offers +1 Paladin Combat Skills. Captain’s offers +1 Paladin Offensive Auras, for these diablo 2 charms. Preserver’s offers +1 Paladin Defensive Auras. Sounding offers +1 Barbarian War cries. Fanatic offers +1 Barbarian Combat Masteries. Expert’s offers +1 Barbarian Masteries. Trainer’s offers +1 Druid Summoning. Spiritual offers +1 Druid Shapeshifting. Nature’s offers +1 Druid Elemental. Entrapping offers +1 Assassin Traps. Mentalist’s offers +1 Assassin Shadow Disciplines. Shogukusha’s offers +1 Assassin Martial Arts.

Elemental Damage

Septic offer +8 Poison Damage Over 2 Seconds. Foul offer +15 Poison Damage Over 2 Seconds. Toxic offer +39 Poison Damage Over 2 Seconds. Pestilent offer +68 Poison Damage Over 2 Seconds. Snowy offers +1 Minimum and +2-3 Maximum Cold Damage. Shivering offer +2-4 Minimum and +4-8 Maximum Cold Damage. Boreal offers +5-7 Minimum and +9-15 Maximum Cold Damage for these diablo 2 resurrected charms. Hibernal offer +8-13 Minimum and +16-25 Maximum Cold Damage. Ember offers +1 Minimum and +2-3 Maximum Fire Damage. Smoldering offers +2-3 Minimum and +4-7 Maximum Fire Damage. Smoking offers +4-7 Minimum and +8-19 Maximum Fire Damage. Flaming offer +8-18 Minimum and +20-36 Maximum Fire Damage. Static offer +1 Minimum and +4-5 Maximum Lightning Damage. Glowing offer +1 Minimum and +6-17 Maximum Lightning Damage. Arcing offer +1 Minimum and +18-44 Maximum Lightning Damage. Shocking offer +1 Minimum and +45-79 Maximum Lightning Damage.

Magic Suffixes

Base Damage

Craftsmanship, Quality, and Maiming offers +1, +2, and +3-4 Maximum Damage with levels (82), (41), and (71), respectively for the diablo 2 resurrected charms.

Dexterity

Dexterity offers +3-6% Dexterity with levels (1) 3-4 [5-6].

Faster Hit Recovery

Balance offers 12% Faster Hit Recovery with levels (1).

Gold Find

Greed offers 10-40% Extra Gold from Monsters with levels (1) 10-20 21-30 [31-40].

Life

Life offers +5-20, Sustenance offers +21-35, and Vita offers +36-50 Life with levels (1) 5-10 11-15 [16-20], 21-25 26-30 [31-35], and (77) 36-40 41-45 [46-50], respectively.

Strength

Strength offers +3-6 Strength with levels (1) 3-4 [5-6].

Faster Run/Walk

Inertia offers 7% Faster Run/Walk with levels (19).

Elemental Damage

Blight offers +2-7 Poison Damage Over 2 Seconds. Venom offers +3-9 Poison Damage Over 2 Seconds. Pestilence offers +6-14 Poison Damage Over 2 Seconds. Anthrax offers +13-25 Poison Damage Over 2 Seconds. Frost offers +1 Minimum and +2 Maximum Cold Damage. Icicle offers +2 Minimum and +3-4 Maximum Cold Damage. Glacier offers +3 Minimum and +5-7 Maximum Cold Damage. Winter offers +4-6 Minimum and +8-11 Maximum Cold Damage. Flame offers +1 Minimum and +2 Maximum Fire Damage. Fire offers +1-2 Minimum and +3 Maximum Fire Damage. Burning offers +2-3 Minimum and +4-7 Maximum Fire Damage. Incineration offers +4-7 Minimum and +8-14 Maximum Fire Damage. The shock offers +1 Minimum and +2-3 Maximum Lightning Damage. Lightning offers +1 Minimum and +4-7 Maximum Lightning Damage. Thunder offers +1 Minimum and +8-21 Maximum Lightning Damage. Storms offers +1 Minimum and +22-33 Maximum Lightning Damage, to wrap up the diablo 2 resurrected charms (including diablo 2 annihilus).